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FIT2102 Programming Paradigms 2018 Assignment 2: Functional Programming in Haskell
You will create an autonomous player for the card game “Oh Hell” . You will do this by filling in the undefined playCard and makeBid functions in the Player.hs file that you receive in the code bundle. Oh Hell is a trick-taking card game in which the obje
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Assignment 3: Othello Bot
You will write a player robot—or AI or bot for short—for the 2-player board game Othello. The objective is to choose the best move at each turn of the game in the face of an opponent (human or bot) who will seek to do the same.
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Assignment 1: Shapes
Upon completion of this assignment, you will have a working Haskell program that uses the CodeWorld API to draw various colourful shapes on the screen, including lines, polygons, rectangles, circles, and ellipses. We have prepared a basic framework for yo
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Assignment 2: Raster Graphics
This assignment continues on from your previous assignment, but considers the situation where there might not be an API like CodeWorld for drawing shapes on the screen. In particular, when drawing pictures on a modern bitmapped computer display we need to
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COMP1100/1130 [2019 S1] Assignment 1: Shapes
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COMP1100/1130 [2019 S1] Assignment 3: Sushi Go
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COMP1100/1130 [2019 S1] Assignment 2: Turtle Graphics
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COMP2209 Assignment Instructions
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The University of Hong Kong COMP3258: Functional Programming Final Project (Jigsaw Sudoku Game)
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CMT304 Functional Programming
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Project Specification — proj2
The objective of this project is to practice and assess your understanding of functional programming and Haskell.
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Models of set theory