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GAME 366 Applied Principles: Game Tech
发布时间:2025-07-12
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GAME 366 Applied Principles: Game Tech
Section: A01 CRN: 32210
SCAD mission
SCAD prepares talented students for creative professions through engaged teaching and learning in a positively oriented university environment.
SCAD vision
SCAD will be globally recognized as the preeminent source of knowledge in the disciplines we teach.
SCAD values
Be Strategic. Research and measure to guide work and document results.
Be Innovative. Generate new ideas and relevant solutions.
Be Positive. Approach all endeavors with enthusiasm.
Be Collaborative. Embrace and act upon our collective genius.
Be Transformative. Create life-changing experiences.
Be Compassionate. Treat everyone with kindness and care.
Course Description
Real-time materials and environmental effects development constitute one of the largest growing areas in game development for artists. As graphics hardware and game engine technology improve, the demand rises for skilled artists who can take advantage of these tools to add cinematic and visual interest to the digital game experience. Using industry-standard methodologies, students employ professional techniques and practices to create complex materials, particle and environmental effects for games using a real-time game engine. Prerequisite(s): GAME 266.
Student Learning Outcomes
1. Students will create real-time shaders for existing assets.
2. Students will alter post processing effects to establish the visual look for a game level.
3. Students will create realistic and stylized real time particle systems.
