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COMP 1405/1005 (Fall 2022) − "Introduction to Computer Science I" Specification for Assignment 07
发布时间:2022-11-07
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COMP 1405/1005 (Fall 2022) − "Introduction to Computer Science I"
Specification for Assignment 07
Your submission for this assignment must include your full name and your nine-digit student number as a comment at the top of the sourcefile you submit. All source codefiles must be written using the Python 3 programming language.
Submissions that crash (i.e., terminate with an error) on execution will receive a mark of 0.
Officially, the Due Date for this Assignment is: Friday, November 4, 2022, at 11:59pm EST.
Late Submissions are Accepted Without Penalty Until Sunday, November 6, by 11:59pm EST.
Submissions received after that will not be accepted and will receive a mark of 0.
To further practice with nested looping control structures, for this assignment you will design and implement a program that performs a very elementary photomanipulation.
In order to complete this task, you will need to:
. read about pygame's "image.load"1, "mouse.get_pressed", and "mouse.get_pos" functions2
. read about the pygame Surface methods "get_size", "blit", "get_at", and "set_at"3
. choose whether you would like to implement a simple "negation" effect (below left) …
…or if you would prefer something more impressive, like "blur", "sharpen", or "edge detect"4
Your submission for this assignment:
. must be a source code file with filename 'comp1405_f22_#########_assignment_07.py'
. must initialize pygame, load image specified by the user, and use get_size to find its dimensions
. must create a window that is the correct size and then "blit" the loaded image
. must use the loop (below right) to repeatedly get input, apply the effect, and update the display
. must permit the user to use the mouse to specify a region of the image (i.e., by clicking)5
. must use nested loops, "get_at", and "set_at" to apply an effect to the region the user selected
the difference between the maximum colour component value (i.e., 255) and the red, green, and blue component values of a colour, can be used to get the the negated (or inverted) colour e.g., (200, 100, 50) becomes (55, 155, 205) |
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exit_flag = False while not exit_flag: # loop body goes here for e in pygame.event.get(): if e.type == pygame.QUIT: exit_flag = True |