ENG263: Play and Games
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ENG263: Play and Games
General Instructions
This assignment challenges you to design a game under constraints. You’ll use the Bitsy game engine to make a short game that is filled with artistry, thought, and creativity. Because Bitsy isso limited (or seems to be…) you’ll need to make every choice count.
You will use the Bitsy engine to re-design one of the following games: Baba Is You by Hempuli Oy; Unpacking by Witch Beam; Aisle by Sam Barlow; The Stanley Parable by Davey Wreden/Galactic Café; or Arranger by Furniture & Mattress LLC. You can also ask your professor or TA if you want to re-design another game from this class, though you’ll have to make a good argument to persuade us. Your re-design will, of course, not be exactly like the original game because you’ll be translating that game into Bitsy in some way. Your re-design will be an adaptation of, tribute to, or argument with the original game.
You will choose one element of the original game that you believe could be strengthened through a re-design. You can choose one (1) of the following elements that we’re covering in class: agency; uncertainty; metagaming; narrative; or affect.
Your re-designed game will need to exhibit the following general qualities:
-a carefully chosen and consistent design aesthetic and/or visual theme
-clear rules, a core mechanic, and subgoals leading to a system goal (in other words, there should be some evident relationship between the core mechanic and the systems goal)
-environmental storytelling-strong writing and thoughtful narrative design
-at least ten different “rooms” (though some rooms can be transformations of the same room)-the meaningful use of variables, conditionals, and logic (so that they contribute to your storytelling and gameplay)-a customized avatar and at least twenty different custom sprites and tiles-at least twenty lines of dialogue, spoken by various characters or objects (this can include flavor text)
Expectations and Deadlines
We’re giving you about five weeks to work on this game and we want to see that you’ve worked on and thought about it throughout those five weeks. You should plan to give a few hours each week to developing, improving, polishing, and testing your game. Please don’t save all your work for the last week—give yourself time to enjoy and dig into this assignment.
You will present a build of your game at an in-class Game Jam on April 1 and then you’ll fill out and submit a playtesting form based on reactions from your classmates at that event.
Attendance at the Game Jam is mandatory. Plus, there will be snacks.
You’ll write a brief statement of intent (approximately 600-800 words) in which you’ll (1) give a brief description of the game you made, (2) discuss why you wanted to re-design another game how your game engages with a specific element from the second half of this course in order to improve the original game, and (3) reflect on the design process: what did you enjoy, what did you find challenging how did you deal with the constraints of Bitsy and find a way to make them work for you? These statements will be graded documents and should be proofread and written in complete sentences in a legible 12-point typeface. Please also include a Word Count. Your statement of intent will be submitted at the same time as your final game on April 3.
You’ll upload an html file to Quercus that is playable. If we can’t open your file, we won’t be able to evaluate your game.
Evaluation Criteria
2026-04-01