CMP-6056B/ CMP-7042B Video game design/plan 001
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Module: CMP-6056B/ CMP-7042B
Assignment: Video game design/plan 001
Date set: 26/Jan/2026
Value: 25%
Date due: 04/Mar/2026 15:00
Submission: Blackboard (report)
Checked by: Cheng Wang
Learning outcomes
To be able to design and develop an industry grade video game or an interactive game app in Unity 3D, incorporating 3D environments, animations and a range of gameplay mechanics.
Specification
Overview
Plan and design a video game using Unity 3D. The game must be 3D. Any game genre is allowed subject to approval by the team of instructors. Development must be on an individual basis, working with others is not permitted.
Description
The design should follow an agile approach where basic prototypes are developed as soon as possible and documentation is kept to the essentials (agile programming principle).
The expected deliverables are as follows, but feel free to add more based on the design of your game:
• General overview of your game including core concept, game genre, target audience, unique features or selling points.
• Further summary focused on the design of your game including game story, characters, visuals, levels and controls.
• At least two working elements from your game prototype, e.g. animated character, game environment, specific game mechanics, score system, user interface, game AI, …
• A GitHub repository demonstrating a good use of version control, organisation and structure
Deliverables & Hand-in Procedure
Report (blackboard) + Video demo (link) + Game idea discussions (labs)
Game design report: 40%. A maximum of 8 pages body text, font size 11, and up to 10 pages of appendix. You have the flexibility to structure the content and format of the report, but it should contain all the concepts that are listed in ‘Description’. The focus of this is to formally explain what it is you have achieved, and how you achieved it, essentially providing the background for your video demo.
A GitHub repository must also be created before the submission deadline and GitHub link should be inserted in the end of report. The use of GitHub will be marked on the general organisation/structure of your folders, as well as the version control including the commit messages and titles. This is worth a small percentage here, but you can use any feedback to improve this for the next assignment where it will be worth more.
Video demo: 40%. A demonstration of the prototype game elements of your game and explanation of how it meets the assessment criteria. Some of game elements such as user interface or game mechanics can be some form of hand drawing or usage of UI mockup design tool. However, you must demonstrate at least two game elements working within the engine. For examples of game elements, see ‘Description’.
The length of this video demo must not exceed 5 minutes.
This video should be uploaded to a cloud service (such as YouTube) and the link should be easily accessible inside the game design report.
Ensure this video is accessible by checking viewing permissions and that the link works, as failure to provide this video will result in a loss of marks.
Game idea discussions: 20%. Student should discuss game idea and progress with the teaching staff in the game lab twice before the submission deadline.
This will be on week 3 and 5.
Failure to attend the labs on these weeks, or otherwise discuss with staff, will result in a loss of marks.
Resources
• *GitHub https://github.com/ has to be used as a repository for developed code.
• Additional storage may be needed for large items (e.g. assets); use UEA OneDrive for this purpose or another suitable repository that can be accessed by the Team.
• PC Labs 1,2 and the Advanced Graphics and Teaching Laboratory.
• Lecture notes on Game Design on BB.
Marking scheme
• Game design report (40%):
o Game overview and design – a clear and concise summary of your game, covering all aspects listed in ‘Description’ (18%)
o Prototype description – explanation of at least two working game elements, including development steps and their functionality (10%)
o Use of GitHub – evidence of meaningful version control and organisation (5%)
o Quality and clarity – quality of writing, formatting and logical flow of report (7%)
• Video demo (40%):
o Prototype demonstration – functionality and performance of at least two game elements (20%)
o Explanation of game elements – clear and engaging explanation of prototypes (10%)
o Video quality – video clarity and structure (10%)
• Game idea discussions (20%):
o Participation for both labs (7% + 7%)
o Feedback application – evidence of incorporating any feedback, this can be illustrated in the report or video demo (6%)
• This assignment represents 25% of your total mark for the module
2026-01-28
Plan and design a video game using Unity 3D. The game must be 3D.