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KNB110_25se2 Virtual Art Department: 3D Assets and Virtual Worlds

Assignment 2 - Project Milestone (Details)

Task Overview

Task Description

Provide a brief overview of your project design and current progress. Drawing from your project documentation, engage in a professional discussion that critiques your production methods, identifies key challenges, and reflects on the direction of your project to date.

Weighting: 20%

Individual or Group: Individual 

Learning outcomes measured

Identify and demonstrate knowledge of the techniques and concepts underpinning the creation of 3D assets.

Demonstrate fundamental skills and the application of theoretical knowledge of 3D design, polygon modelling, texturing, animation, lighting and rendering for use in a real-time 3D engine.

Demonstrate respect for cultural and social differences and ethical judgement in the presentation and promotion of your creative outcomes for critique and critical and self-reflection.

Demonstrate complex problem-solving through iterative experimentation and the creative and critical development of ideas and outcomes in the context of real-time 3D asset production.

Task Instructions

Create a 5-minute video presentation with a voice-over narration in which you discuss and present the following aspects of your project:

The overall narrative you aim to communicate through your environment.

The layout of your environment, including the design and role of your key narrative-driving assets.

Your lighting plan and how it supports mood, storytelling, and visual clarity.

A production plan detailing how you will complete the project within the provided timeframes.

Your current progress, including any early production work, tests, or prototypes.

Submission Requirements

Formative Assessment: Engage with the critique processes, and present progress on your project for feedback while also providing peer feedback on works in progress.

Summative Assessment: You are required to submit:
The 5min video file @ 1080p resolution containing your presentation - no URLs to video files will be accepted.    

Resources available to complete the task

To complete the assessment task, you will need to work through a defined real-time production pipeline, identify research and solve problems derived from your creative practice.

You will need to communicate your application of real-time theories and concepts as applied in your creative practice through engagement in the weekly workshops.

Attend workshops and engage with the content presented within the unit.

Completing tasks outside of class time.

You will need to access Unreal Engine, Autodesk Maya, Adobe Substance Painter and possibly other CGI production software - all able to be accessed and used in the Animation computer labs.

The Criterion Reference Assessment (CRA) Rubric that markers use to grade the assessment task is included and you should use this as a guide when working on the assessment task.