CS3CA Computer Animation 2023/4
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Module Information for CS3CA, 2023/4 - APPROVED
Module Title/Name: Computer Animation |
Module Code: CS3CA |
School: Engineering & Physical Sciences |
Module Type: Standard Module |
New Module? No |
Module Credits: 15 |
Module Dependencies
Pre-requisites: None Specified |
Co-requisites: None Specified |
Prohibited Combinations: None Specified |
Module Learning Information
Module Aims: This module aims to provide students with an in depth understanding of CA from a computer science perspective. We will be looking "under the bonnet" of modern CA software packages, attempting to make sense of the key concepts and algorithms involved in making a piece of animation. This module does not aim to turn students into CA creative artists, although it may |
motivate some to pursue further training in practical CA. Rather, our aim is to provide students with enough technical experience to be able to make informed decisions about the use of specific CA techniques, and perhaps contribute to the development of future CA software packages. |
Module Learning Outcomes: Upon completion of this module students will be able to: LO1. Describe the theory and principles of computer animation LO2. Evaluate the benefit of applying animation in different situations and select appropriate animation techniques LO3. Use the Blender 3D modelling software for creating short 3D animation features |
Indicative Module Content: Introduction to animation Display pipeline Keyframing Interpolation Orientation representations Grid deformation Forward/Inverse kinematics L-systems Particle systems Rigid body simulation Motion Capture Technologies |
International Dimensions: N/A |
Corporate Connections: N/A |
Ethical Approval: N?A |
Links to Research: The module links to research on Augmented and Virtual Reality, specifically the building or artificially intelligent virtual humans. |
Ethics, Social Responsibility and Sustainability: N/A |
Module Delivery
Methods of Delivery & Learning Hours (by each method):
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Learning & Teaching Rationale: The module has two components: 1. Theory of 3D computer animation. This is taught during lectures and tutorials and consists of a mixture of topics surrounding the mathematics of animation, 3D transformations, interpolation and others. 2. Practice of 3D computer animation. This involves using a professional animation software package to generate simple 3D animations. It is taught through a series of lab sessions so that students get first hand experience of how the theory they have been taught in lectures applies in practice. |
Module Assessment
Methods of Assessment & associated weighting (including approaches to formative assessment as well as summative):
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Method of Submission:
Electronic Copy Only
Assessment Rationale:
Assessment is closely aligned with the structure of this module. The practical learning objectives LO3 is assessed with a series of two-hour lab sessions for which summative feedback (pass/fail) will be provided. The main means of assessment is the coursework (LO1 and LO2). The theoretical learning objective (LO1) is specifically assessed by means of a workbook that is integral part of the coursework submission.
Feedback Rationale:
Feedback to the students will be provided during the two-hour lab sessions. No individual feedback will be provided for the Blender labs.
During lectures students will be asked to go through worked examples and problems. During these sessions feedback will be provided to individual students. For the coursework, summative and formative feedback will be given electronically which includes the score and explanation on the mark given. Face-to-face formative feedback will also be available via on demand pre-bookable meetings.
2024-01-27