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BISM7255 Business Information Systems Analysis and Design

INDIVIDUAL ASSIGNMENT - WEIGHTING: 25%

Reflective Journal on Work-Integrated Learning (WIL) Blended Learning

Lectures with the Low-Code Platform Mendix

Submission Date : 6th November 2023 23:00 (11pm)

Assignment Tasks

Starting in Week 7, the learning and teaching in BISM7255 will be in Blended Learning Mode with a particular focus on the no-code / low-code application Mendix. This is the core part of Work- Integrated Learning (WIL). To have a final assessment of the student’s learning, a reflective journal about the low-code business application (app) will be created, which corresponds with the app. It is the final assessment piece for the course.

Students are expected to write in their reflective journal about their significant Mendix learning experiences. This means they should reflect on the content, meaning, and value of the experience in learning coding and app development. It is important in the reflection to personally assess how the learning improves their future careers and career prospects (e.g., as a Business Analyst, Product Owner). This discussion should address whether and how the learning experience positions them better in the job market. Finally, the journal should end with a critical account of the learning choice made (i.e., the learning style / approach the student chose to learn coding and app development in the context of the WIL blended learning mode), and an evaluation of how that learning choice affected their overall learning of the Mendix app development.

To better appreciate this assignment, it needs to be clear what a reflective journal is and how it is used for teaching and learning purposes. Based on the article by Plack et al. (2005) (p. 200), a reflection is defined as the process of examining an experienceundertaken as an internal process that helps the individual refine his or her understanding of an experience”. An expected and desired outcome of the reflection is that “it may lead to changes in the individual’s perspective”. Ultimately, reflections “result in new insights and deeper understandings of [a person’s] experiences” … and … “through this analytical process that the reflective [person] develops a change in perspective .

It is recommended to structure, with the relevant headings, the journal into the following four sections:

1.   Purpose

In your own words, describe how the reflection on the WIL Blended Learning lectures on Mendix can help you learn better.

2.   Significant Learning Experiences

In  your  own  words,  present  learning  experiences  and  reflect  on  their  meaning.  The  learning experiences must relate to different knowledge, skills, and capabilities. This means each learning experience must be a unique learning event – not learning the same but more of it. It also must be a specific moment in time, not referring to an ongoing learning process.

In this section, the student must also master the articulation of a reflection, not a description. A reflection shall be a critical and reflective engagement about the Mendix learning experiences and their meaning for the student.

The described learning experiences need to match the Mendix app submitted. This means that the description needs to be an authentic account of the learning in the course. For example, it cannot be that a student reflects on the app development and elaborates how s/he created microflows, but the student’s app does not have a microflow. Inconsistencies like this will be reflected in reduced marks.

3.   Implications for Career

In your own words, think ahead of your future workplace, the job you want to do, and the company you want to work for and reflect on how the Blended Learning lectures helped, prepared, and advanced you in this regard.

4. Assessment of Learning Choice

In your own words, assess your choices in preparation, engagement, and own contributions for the Blended Learning lectures on Mendix. It can include a personal reflection on things that worked for you and things you would do differently considering the unique nature of Blended Learning and the creation of an app.

It is expected that the reflective journal will be around 750 words to present the learning and impact reflections. However, the word limit is not considered a specific criterion in the marking. This means that an assignment with only 500 words, but written concisely and focused tightly on the reflections and insights made, might be of better quality than a longer journal. Hence, students should dedicate time to revising and improving their writing to clearly achieve a reflection, not simply reporting past experiences.

Hints: Longer texts are not necessarily better assignments. Reflections are shorter because they articulate your own awareness of how you think. Markers do not want to read  ‘what’you did in WIL but ‘why’you did it and ‘how’you achieved it. You are NOT writing a manual for Mendix.

Analysing and understanding yourself better through the reflections will make you a better learner for the ‘next’ innovation.

Layout

The assignment must have a cover page with the title of the assignment, student name and ID. Use the following format & presentation:

Times New Roman

Left aligned

Size 12 font

Normal margins (2.54 cm)

1.5 line spacing

Number all pages

Students must have  four headings  as  outlined  earlier to  indicate the  different  sections  of their reflection, such as 1) Purpose, 2) Significant Learning Experiences, 3) Implications for Career, 4) Assessment of Learning Choice.

Important note: All points or aspects of the layout not specified are left to the students judgment to ensure the professional presentation of the reflective journal.

You must include screenshots as an appendix of:

Put a max of two screenshots on one A4 page; each screen must have a caption explaining what the screenshot shows

1.   Each page of the app

2.   The domain model

3.   Each microflow

4.   Published app to demonstrate that data is entered and have data included

5.   A choice of other screenshots to showcase the app (max. 5 screenshots)

Submission Format and Process

This assessment task evaluates student’s abilities, skills, and knowledge without the aid of Artificial Intelligence (AI). Students are advised that the use of AI technologies to develop responses is strictly prohibited and may constitute student misconduct under the Student Code of Conduct. In cases of reasonable doubt and suspicion of students having used any aid of AI technologies in the creation of the assessment, the written self-reflection is replaced by a 10 min oral exam via zoom during the second week of the examination period.

The assignment must be submitted electronically via Turn It In through the Online Submission Folder on the course Blackboard site. Files submitted as email attachments will not be accepted.

Format: Word File ----- NO PDFs

ALSO – Students need to submit their Mendix App created as part of the WIL project.

Name of the app:  Student ID (8 digits) and first and last name. No spaces, use underscore. For example, “44191384_Michael_Smith” - see screenshot below. Facilitators can help you with naming the app.

NOTE: To submit your app you need to add a marker as your team member

1)  Go to the Mendix platform and sign in - https://login.mendix.com/oidp/login 2)  Click the Create App” > “Blank Web App”

3)  Under “Advanced Settings” select “ Studio Pro 10.0.0 (Template v10.0.9976)” > Click “ Select this Template”

4)  Once created, Select “Team” on the left

5)  Invite New Member

.    Email Address : bism7255_support@business.uq.edu.au

.    Access Role : SCRUM Master

.    Click Add > Click Send Invites

6)  Use the UQ Digital Workspace Mendix application to edit the app

Requirements for the Mendix app

Requirements completeness:

1)   Welcome page to the app that serves as the starting point for the user

2)   A section that presents the business (aka the About Us page).

3)   Requirements shared with students and teachers in the Week 3 design sprint, for example:

. Display a list of Orientation Events

. Details page of a specific Event

. Sign up screen for users to register for an Event

. A screen to Add new Events

4)   Optional extras are something for:

. Tic Tac Toe Game

. Scavenger Hunt

User interface design:

Layout: organizing areas of the app interface for users to build familiarity with the app 1. Systematic layout with sections clearly marked

2. Consistent gestalt of the app’s pages

Navigation: consistent moving around in the app for users

3. Navigation menus

4. Consistent use of the navigation elements across the apps pages

Content awareness: ability of the app interface to make the user aware of the information it contains 5. Page titles and headings

6. Meaningful field headings and texts

Aesthetics: designing elements that are pleasing to the eye

7.   Font styles and sizes as appropriate for a mobile app

8.   Colour choices in alignment with the cooperate identify guidelines of UQ

Minimal user effort: it refers to a user’s minimum amount of effort to get a task done

9.   User can complete a task within three clicks.

10. Only relevant elements and design choices included (no design overload)

Selection of Mendix features to be included in the app:

Simple - versus -

1) Static images vs.

2)   Registration information is displayed on the screen vs.

3)   One-layer microflow design              vs.

4)   Minimal data input vs.

5)   In class, instructor layout                   vs.

Advance

Dynamic images

Excel download of registration information Multi-layer microflow design

Rich data input

Students layout

NOTE:

The app is the software artifact created in the Medix lectures. It must be:

1)  Fully working, deployed, and with meaningful data

2)  Complete regarding the customer requirements as elicited during the course 3)  Follow the design principles regarding style and layout by the client

4)  Developed using the low-code platform capabilities as per the teaching.

See the details in the rubric.

Criteria

Fail

Meets Expectations

Very Good

Use of AI and Generative Text for essay writing

Essays that include text generated from Artificial Intelligence (AI) large-scale language models (LLM) such as ChatGPT are prohibited. When the marker has the justified belief that a student submits such an AI- generated essay, the mark given for assignment 3 is zero marks.

Marking Rubric with a focus on the Mendix App 10 Marks

The marking of the  essay is  app is based  on the  app  students  created  as part  of the WIL. The  app implementation follows the client's requirements of the app. Throughout the semester, these requirements are elicited and clarified.

If a student has no app developed, then the student cannot write a reflective essay about the experiences in doing so. Hence, it is expected that the following requirements are met.

These are the requirements for the app. If these requirements are not met the essay is not marked and the mark for assignment 3 is zero.

. For assignment 3, each student must develop an app.

. The app must be based on the blank app with the software