31777 Advanced Interaction Design
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SUBJECT OUTLINE
31777 Advanced Interaction Design
Course area |
UTS: Information Technology |
Delivery |
Spring 2023; City |
Credit points |
6cp |
Requisite(s) |
31260 Fundamentals of Interaction Design |
Result type |
Grade and marks |
Recommended studies: two years full time study
Subject coordinator
Ms Jeannette Durick
Office location: Building 1, Level 12
Email: [email protected]
Consultation hours: by email appointment.
Note: Please refer to the section entitled 'Use of Email' below for the protocols on using email to contact any staff members for this subject.
Teaching staff |
Lecturer in charge Ms Jeannette Durick, email: [email protected] Tutors: 1. Asheligh West, Ash[email protected] 2. Jacob Laird, [email protected] 3. Nadeen Da'na, Nadeen.D[email protected] 4. Natalie Doyle, Natalie.Doyle@uts.edu.au 5. Sebastian Groundstroem, Sebastian.Ground[email protected] 6. Shristi Barahi, [email protected] 7. Situo Wang, [email protected] Use of Email: The subject coordinator will be assisted by a number of tutors. Therefore, please only communicate with the subject coordinator via email if it is a personal matter, e.g. illness, study issues, special considerations, etc, or to make an appointment. Otherwise, your tutor should be the first point of contact. When emailing the coordinator or your tutor, ensure that all emails bear a meaningful description in the'Subject' box at the top of the email, beginning with the subject number: e.g. '31777: special consideration', '31777: absence due to illness', etc. In the message always identify yourself by your name and student ID. Also, state the name of your tutor and tutorial number. If the email relates to group matters, remember to state your tutor's name, and your group name/number. |
Subject description |
This subject focuses on the concept of user experience (UX) in Interaction design. UX is defined as a person's perceptions and responses that result from the use of a digital product, system or service. Understanding how to approach UX in design is a major focus in interaction design because the quality of UX can affect people's adoption of a particular designed technology. For many technology design companies, paying attention to how people experience their products is the edge that can potentially set them apart from their competition. However, designing UX effectively is difficult because the term UX is very problematic, meaning very different things to different people, in academic research and in industry.
Firstly, students are provided with some conceptual tools to help them talk about UX productively: to identify, describe, analyse and critique real-life experiences with various types of digital technologies. To put these skills into practice, students are introduced to a range of current and emergent human-computer interactions such as mobile and social computing, pervasive and ubiquitous
computing,quantified self, and the'internet of things' (IoT). Through discussing and exploring particular characteristics, interaction styles, affordances, and the ways these technologies are used in our everyday lives, students develop the skills to be able to
understand the types of user experiences that arise from people's interactions with particular technologies, while pursuing specific goals, whether alone or with others, carried out in particular contexts. Through this, they understand how to consider relevant and appropriate user experiences to support when designing for different kinds of human-computer interactions.
Students also learn methods, concepts, and techniques used in design activities to support for a specific user experience. This
includes user research techniques, sketching, storyboarding, prototyping and evaluation approaches that can support them to
design appropriate and engaging user experiences. They hone their skills through responding to a real-world problem, designing a technology solution that not only meets the users'needs effectively but, more importantly, supports desirable and potentially
engaging experiences. By building upon students'prior understandings of fundamental interaction design concepts and processes, it is expected that when they successfully complete this subject, they are able to not only design useful and usable technologies,
but also technologies that are optimised to support the users'experience.
Subject learning objectives (SLOs)
Upon successful completion of this subject students should be able to:
1. Use appropriate conceptual tools to accurately describe, critique, analyse and evaluate user experiences that arise through-and-during interactions with information technology
2. Identify the types of user experiences that are most appropriate for different types of human-computer interactions
3. Apply appropriate methods, concepts, and techniques to successfully design interactive technologies that can support engaging user experiences during use
4. Describe the range of social/technical and experiential concepts that are important to consider when designing technologies that can be experienced positively by users
5. Demonstrate awareness on how to design in a positive and respectful manner when working with, and for, Indigenous Australians.
Course intended learning outcomes (CILOs) |
This subject also contributes specifically to the development of the following Course Intended Learning Outcomes (CILOs): Historically and Culturally Informed about Indigenous Knowledge Systems: FEIT graduates are culturally and historically well informed, able to co-design projects as respectful professionals when working in and with Aboriginal and Torres Strait Islander communities. (A.1) Socially Responsible: FEIT graduates identify, engage, interpret and analysestakeholder needs and cultural perspectives, establish priorities and goals, and identify constraints, uncertainties and risks (social, ethical, cultural, legislative, environmental, economics etc.) to define the system requirements. (B.1) Design Oriented: FEIT graduates apply problem solving, design and decision-making methodologies to develop components, systems and processes to meet specified requirements. (C.1) Technically Proficient: FEIT graduates apply abstraction, mathematics and discipline fundamentals, software, tools and techniques to evaluate, implement and operate systems. (D.1) |
Contribution to the development of graduate attributes |
Engineers Australia Stage 1 Competencies This subject contributes to the development of the following Engineers Australia Stage 1 Competencies: 1.3. In-depth understanding of specialist bodies of knowledge within the engineering discipline. 1.5. Knowledge of engineering design practice and contextual factors impacting the engineering discipline. 2.3. Application of systematic engineering synthesis and design processes. 3.3. Creative, innovative and pro-active demeanour. |
Teaching and learning strategies |
This subject is linked with the postgraduate subject 32509 Advanced Interaction Design. While both cohorts will engage with the same lecture materials, undergraduate students will attend separate tutorials from the postgraduate students. Students will be asked to engage with pre-recorded video lectures on various topics and attend tutorial sessions. The pre-recorded lectures videos will allow students to learn theoretical aspects of User Experience as conceptualised, researched and supported through the design processes of Interaction Design. In addition, online lecture discussions are held to help students clarify their understanding of the video lecture materials. Tutorials will provide students with continuous guidance and formative feedback as they practice the design skills presented in the videos. The learning activities are designed to iteratively build students’ skills, confidence and understanding in the subject matter, providing them with the best possible opportunity to succeed. Then, students will work individually and with a group on various problems that contribute to their overall assessment. Again, they will receive regular guidance and feedback from their tutor. With guidance from tutors, students are required to create and maintain a personal portfolio of their work in the subject throughout the session. They will be required to choose work samples they have created that through a guided reflection, demonstrate their learning and developing knowledge of the various tools and skills required in designing for user experience. Students are expected to use various online resources, including some provided through Canvas to access materials such as prescribed readings,videos, guides, and research materials to prepare for class assignments and individual work. Accessing and reading prescribed texts, as well as completing required set tasks before class will enable students to engage more deeply and successfully in the collaborative activities of the workshop and their weekly tutorial tasks. The subject values learning-through-doing. Students will be expected to participate regularly in online discussion forum, and to collaborate with others in a session-long group assignment to solve a real-life problem through design activities. |
Content |
1. What is User Experience? How is it different from Usability?
differences between the two and some history of the fields and recent developments
2. Describing, analysing, critiquing and investigating user experience
3. Considering user experiences when designing major types of human-computer interactions
Mobile and Social computing
Pervasive and Ubiquitous computing
Internet of Things and Quantified Self
4. Designing to support engaging user experiences
Researching experiences/user experiences
Representing users’ experiences in design process
2023-08-18