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BISM7255 Business Information Systems Analysis and Design

INDIVIDUAL ASSIGNMENT - WEIGHTING: 25%

Computer-based Assessment

Software App and Mendix Reflection

Assignment task

Starting in the Teaching Week after the break, the learning and teaching in BISM7255 will be in Blended Learning Mode with a particular focus on the no-code/ low-code application Mendix. This is the core part of the Work-Integrated Learning (WIL).

To have a final assessment of the student’s learning, a low-code business application (app) developed and then reflected on in a journal. Particularly, students must first develop the app to be able to write a reflective journal about their low-code development work. It is the final assessment piece for the course.

The app is the software artifact created in the Medix lectures. It must be

1)   Fully working, deployed, and with meaningful data.

2)   complete regarding the customer requirements as elicited during the course, 3)   include indigenous perspectives and values,

4)   following the design principles regarding style and layout by the client, and 5)   developed using the low-code platform capabilities as per the teaching.

See the details in the rubric.

The reflective journal:

Students are expected to write in their reflective journals about their significant Mendix learning experiences. This means they should reflect on the content, meaning, and value of the experience in learning coding and app development. It is important in the reflection to personally assess how the learning improves their future careers and career prospects (e.g., as a Business Analyst, Product Owner).

In the form of a table, the reflection needs to address which Mendix features were used, what challenges and development issues were encountered, and which metacognitive skills students developed.

Finally, the journal should end with a reflective account of what and how students embedded the Indigenous perspectives and Indigenous cultural values.

To better appreciate this assignment, it needs to be clear what a reflective journal is and how it is used for teaching and learning purposes. Based on the article by Plack et al. (2005) (p. 200), a reflection is defined as the process of examining an experience” undertaken as an internal process that helps the individual refine his or her understanding of an experience” . An expected and desired outcome of the reflection is that “it may lead to changes in the individual’s perspective”. Ultimately, reflections “result in new insights and deeper understandings of [a person’s] experiences”  … and …   “through  this analytical process that the reflective [person] develops a change in perspective”.

The Queensland Curriculum & Assessment Authority explains that reflective journaling helps students achieve core skills of learning. In general, a learning journal can document a variety of information, ideas, thoughts, learning strategies, and working processes, and should contain decisions made and reasons or justifications for these decisions. Because the learning journal is reflective, it informs further learning or future experiences. It enables students to identify their growth throughout a subject or experience and sets goals to develop metacognitive skills.

It is recommended to structure, with the relevant headings, the journal into the following four sections:

1. Introduction

In your own words, describe the client, the development task, and the version of the app you used. Word limit for this section: 30-75 words

2.       Learning Experiences Table

In your own words, complete the table.

You must have exactly 5 rows. Turn the orientation to landscape, and the table must fit into one A$ page with 11 font, 1.0 line spacing, no full sentences but bullet point style, use bullet points symbol.

Feature in your app

(1) Development activity and

challenge or mastery

(2) Use of which low-code platform capabilities

unique to your app

(3) the meta-cognitive skills developed or used

(ability to learn to learn)

1)

Text text text text text text

Text text text

2)

3)

4)

5)

3.       Indigenous Perspectives and Indigenous cultural values

In your own words, reflect on what and how the indigenous cultural values and perspectives of Sharoma Aboriginal Corporation are embedded in the Mendix app. Explain your answer in light of the app you developed.

Word limit for this section: 250 words +- 10% words

It is expected that the reflective journal will be around 750 words (tables and narrative) to present the learning and impact reflections. However, the word limit is not considered as a specific criterion in the marking. This means that an assignment with only 500 words but written concisely and focused tightly on the reflections and insights made might be of better quality than a longer journal.

Hence,  students  should  dedicate  time  to  revise  and  improving  their  writing  to  clearly  achieve  a reflection, not a simple reporting of past experiences.

Hints: We found that longer texts are not better assignments. A longer journal means that the student includes a lot of descriptions. Yet, the assignment asks you to reflect. Reflections are shorter because they articulate your own awareness of how you think.

Markers want to read your personal reflections – anything that applies to anyone is not a personal account. Similarly, anything that is general knowledge on Mendix or low-code is not a personal account. Analysing and understanding yourself better through the reflections will make you a better learner for the ‘next’ innovation.

Layout

The assignment must have a cover pages with the title of the assignment, student name and ID. Use the following format & presentation for the text outside the table:


Times New Roman

Size 11 font

1.15 line spacing

Left aligned

Normal margins (2.54 cm)


Number all pages


Requirements for the app

Requirements completeness:

1) Welcome page to the app that serves as the starting point for the user

2) A section that presents the business (aka the About Us page).

3) Requirements shared with students and teachers in the Week 3 design sprint, for example, the sign-up for netball clinics and the pathway program, member profile, learning and homework section with video

upload, donation and payment option.

User interface design:

Layout: organizing areas of the app interface for users to build familiarity with the app

1.    Systematic layout with sections clearly marked

2. Consistent gestalt of the apps pages

Navigation: consistent moving around in the app for users

3.    Navigation menus

4. Consistent use of the navigation elements across the apps pages

Content awareness: ability of the app interface to make the user aware of the information it contains 5.    Page titles and headings

6.    Meaningful field headings and texts

Aesthetics: designing elements that are pleasing to the eye

7.    Font styles and sizes as appropriate for a mobile app

8.    Color choices in alignment with the cooperate identify guidelines of the not-for profit

Minimal user effort: it refers to a user’s minimum amount of effort to get a task done

9.    User can complete a task within three clicks.

10.  Only relevant elements and design choices included (no design overload)

Selction of Mendix features to be included in the app:

Simple -                  versus-

1)    Static images                               vs.

2) Registration information is displayed on the screen vs.

3)    One-layer microflow design           vs.

4) Minimal data input                               vs.

5)    Inclass, instructor layout                             vs.

Advance

Dynamic images

Excel download of registration information Multi-layer microflow design

Rich data input

Students layout

Submission Format and Process

This assessment task evaluates student’s abilities, skills, and knowledge without the aid of Artificial Intelligence (AI). Students are advised that the use of AI technologies to develop responses is strictly prohibited and may constitute student misconduct under the Student Code of Conduct.

In cases of reasonable doubt and suspicion of students having used any aid of AI technologies in the creation of the assessment, the written self-reflection is replaced by a 10 min oral exam via zoom during the second week of the examination period.


Reflective Essay:

The assignment must be submitted electronically via turn-it-in through the Online Submission Folder on the course Blackboard site. Files submitted as email attachments will not be accepted.

Format:  Word File ----- NO PDFs

You must include screenshots as an appendix of:

Put a max of two screenshots on one A4 page; each screen must have a caption explaining what the screenshot shows

1.   each page of the app

2.   the domain model

3.   each microflow

4.   published app to demonstrate that data is entered and have data included

5.   a choice of other screenshots to showcase the app (max. 5 screenshots)

App:

Students must submit their Mendix App created as part of the WIL project.

Students are asked to add the tutor as a team member to the App by 30 May 2023. It will be done in class. Students can continue working on the app until the due date.

Name of the app:

Student  ID  (8  digits)  and  first  and  last  name.  No   spaces use  underscore.  For  example, “44191384_Michael_Smith” .

Facilitators will help you with naming the app in the seminar. We do this in Week 7 and Week 8.

To submit your app, you need to add the marker as SCRUM MASTER (second Scrum Master):


1) Goto the Mendix platform.

2) Goto Developer Portal and select on the left side COLLABORATE there select Team

3) Now you can invite team members. Click on the blue button that says “Invite member"

4) A new screen opens with the title: “Invite Users to [name of the app] App”

5) Enter the email addressbism7255_tutors@business.uq.edu.auinto the entry field where promoted

6) Click Add to List”

7) Select the role for the marker as SCRUM MASTER”

8) Follow all the steps until the invitation is sent, and a confirmation is displayed that the invitation has been sent.


Submission date: 5 June 2023 at 10am

The  assignment will remain  open for late  submission, but  late  submission penalties will  apply  in accordance with the electronic course profile.

This also applies to the student app -- if a student has not submitted the Mendix App (added the tutor as a Scrum Master) then the submission is considered “incomplete,” and late submission penalties apply.

References

Margaret Plack,Maryanne Driscoll,Sylvene Blissett,Raymond Mckenna, Thomas P Plack(2005) A method for assessing reflective journal writing: Journal of Allied Health 34(4):199-208.

Materials provided by the Queensland Curriculum & Assessment Authority;http://www.qcaa.qld.edu.au/

Matook, Sabine, Wang, Yazhu Maggie, Koeppel, Nuria and Guerin, Simon (2021). Experiential

learning in Work-Integrated Learning (WIL) projects for metacognition: Integrating theory with    practice. Australasian Conference on Information Systems (ACIS), Virtual, 6- 10 December 2021.