DECO3850/7385 Physical Computing and Interaction Design Studio 2023 Assessment 3
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DECO3850/7385 Physical Computing and Interaction Design Studio
2023
Assessment 3
Research Paper
A critical analysis of the work you have produced and its relationship to the field of interaction design.
In this final assessment piece, you will reflect critically and academically on your physical computing project. Relating it to the broader field of interaction design, you will create an academic arguement for what the field might learn from one or more aspects of your studio project.
This research paper is an opportunity to present a well -researched argument about what your project has achieved, or what can be learned from it, treating it as a novel design case and relating it to interaction design literature. You will have the chance to discuss key learnings or insights gained through your design of the project, through the conceptual explorations you have conducted, and/or through the user involvement, interactions or reactions it received. This essay allows you to contextualise your project in the space of related interaction design work, in relation to the theme or vision of your project, in relation to design movements you have drawn from or developed, and/or in relation to your chosen domain.
• It will be a good idea to choose a particular conceptual area of your project (e.g. open - endedness, playfulness, sociality, tangibility, ephemerality, embodiment, temporality, near -future speculations etc.), or conceptual area specific to your domain, which will enable you to identify relevant prior design projects and research papers. You will then be able to relate this prior work to your project, audience and domain.
• Choose specific aspects of your project to focus on: for example, its conceptual or visionary intent, the experience(s) it generated (or was intended to generate), users’ interactions/behaviour, users’ feedback. Analyse these elements, using them as evidence in an argument for how your project relates to, and ideally extends, interaction design theories, concepts, studies, or projects.
• Do not produce a diary or journal -like paper which reproduces the sequence of events as they happened during the process of undertaking your project (your annotated process portfolio does this already).
• Do not focus on things like the logistics of work (e.g. team collaboration or project management), or generic aspects of design (e.g. user research or ideation or evalution) that are common to almost all projects.
• A research paper is not about what you (individually) might have learned in this course, but is an argument for what any or all interaction designers could learn from your project.
• If your project incorporated its own hypothesis or research question, that could also be an appropriate aspect to focus on in this paper. You may also identify (after the fact) a research question that you have sufficient data or evidence to address from your project.
REQUIRED CONTENT
The essay should aim to be between 2000 - 3000 words in length, should conform to usual standards for academic writing, and include the following basic elements:
Title, author and abstract: give your essay a title, include your name and student ID, your team name, date, and an abstract in which the main argument and conclusions of the essay should be presented / summarised in about 200 words. This should convey the most significant outcomes of your essay to a general interaction design audience. (Note: abstracts are not like movie trailers that make you want to read the paper but don’t give too much information away; instead, they’re like movie spoilers, that give away the main points and the ending).
Introduction: The paper should begin with an overview which sets the scene, describes the main concepts and issues you have chosen to focus on, explains why they are interesting, relevant and important for the field of interaction design. You will also want to introduce your project, its nature and aims, and describe the content of the sections to come. The introduction should manage the expectations of the reader by describing the focus of your paper, briefly situating it in the broader research context and outlining what they will encounter in the remainder of the document; where necessary you may indicate what will not be covered & why. If you have a specific research question or hypothesis you have investigated through your project, you may state that here.
Background: You should present a review of the literature and background material that is relevant for the focus you have chosen for your project. This should be structured according to the major topics or subject groupings that you have covered, rather than on a paper -by -paper basis. The purpose of this section is to situate your research paper in the broader context of relevant published work, to identify unexplored or under - explored opportunities in the field, to demonstrate the importance and relevance of the focus you have chosen, and to forecast the contributions of your own research paper.
Project case, results and analysis: The main body of your paper will depend on the nature of your project and the conceptual focus you have chosen for this assignment. You may need to separate this into smaller subsections. This section should include a presentation of the material from your project (‘data’ such as users’ interactions, feedback or experience of your project, or a conceptual analysis of your design, or a formal comparison to other published projects) that you will be using as evidence, along with your analysis of that material.
Discussion/Conclusion: The final section should reiterate the main outcomes of the paper, discussing these in relation to the literature or prior work introduced earlier. It may also state how any research questions or hypotheses identified previously have been addressed through the work, or it may argue for how the project (as a design case) has contributed to a better/different/expanded understanding of the conceptual issues you have treated in the paper.
References: Each external source of information that is cited should be included in a references section at the end of the document. Publications should be cited in text and referenced in this section using a consistent style. Justification should be provided where the majority of references are from non -archival publications. Please use a consistent referencing style. An Author -Date system such as APA (https://guides.library.uq.edu.au/ referencing/apa7) is recommended.
Visual Support: Use images and other visuals to support your discussion where appropriate - ensuring that all images are captioned and referred to directly in the text.
OTHER RESOURCES AND EXAMPLES
The key point to remember when writing an academic paper of any nature is that you are presenting an argument. The following resources were prepared at a number of universities to help you produce an argued piece of academic writing.
ƒ UQ Student Services Assignment writing workshops/appointments: https://my.uq.edu.au/information- and-services/student-support/study-skills/assignment-writing
ƒ UQ Library Digital Essentials learning modules https://web.library.uq.edu.au/research-tools- techniques/digital-essentials
ƒ Writing and Communication Centre, Critical Reflection, University of Waterloo,https://uwaterloo.ca/ writing-and-communication-centre/critical-reflection (accessed February 2022)
ƒ UNC Writing Centre (2012), Argument , Writing Centre, University of North Carolina: Chapel Hill, NC, https://writingcenter.unc.edu/tips-and-tools/argument/ (accessed February 2022)
ƒ UW-Madison The Writing Center, Writing an Abstract for your Research Paper, https://writing.wisc. edu/handbook/assignments/writing-an-abstract-for-your-research-paper/ (accessed April 2020)
Examples of research papers arising from projects in previous studios
There are many (likely hundreds) of examples of published research that are close in kind to the type of design case research paper that this assignment is asking you to produce; a few of which have even been based on past students’ projects from this studio. For example, ‘Discovery Table’, ‘Save the Wild’ and ‘Soundscape’ started out as physical computing exhibits.
ƒ Bodén, M. , Dekker, A. , & Viller, S. (2011). Discovery table: exploring the design of tangible and ubiquitous technology for learning in preparatory classrooms. Proceedings of the 23rd Australian Computer -Human Interaction Conference , 54 – 57. https://doi.org/10.1145/2071536.2071543
ƒ Bodén, M. , Dekker, A. , Viller, S. , & Matthews, B. (2013). Augmenting play and learning in the primary classroom. Proceedings of the 12th International Conference on Interaction Design and Children , 228 –236. https://doi.org/10.1145/2485760.2485767
ƒ Hunter, T. , Balachandran, S. , Worthy, P. , Matthews, B. , & Viller, S. (2017). Soundscape: Building connection between digital musicians and their audience. Proceedings of the
29th Australian Computer -Human Interaction Conference , OzCHI 2017, 587 – 591. https://doi. org/10.1145/3152771.3156176
Other examples (not exhaustive)
ƒ Odom, W. , Selby, M. , Sellen, A. , Kirk, D. , Banks, R. , & Regan, T. (2012). Photobox: On the design of a slow technology. Proceedings of the Designing Interactive Systems Conference , 665 – 668. https://doi. org/10.1145/2317956.2318055
ƒ Leong, J. , Wang, Y. , Sayah, R. , Pappa, S. R. , Perteneder, F. , & Ishii, H. (2019). SociaBowl: A Dynamic Table Centerpiece to Mediate Group Conversations. Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems , 1 – 6. https://doi.org/10.1145/3290607.3312775
ƒ Sauvé, K. , Houben, S. , Marquardt, N. , Bakker, S. , Hengeveld, B. , Gallacher, S. , & Rogers, Y. (2017). LOOP: A Physical Artifact to Facilitate Seamless Interaction with Personal Data in Everyday Life. Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems , 285 –
288. https://doi.org/10.1145/3064857.3079175
The clearest examples in appropriate content, style and length are probably in the following venues + paper categories: CHI ‘late breaking work’ , DIS (any submission type), or TEI ‘work in progress’ (e.g. https://doi.org/10.1145/3430524.3442450) or Pictorial (e.g. https://doi. org/10.1145/3430524.3446071)
SUBMISSION
ƒ Your research paper is to be submitted as a .docx file to Turnitin on the course Blackboard page by 4:00pm AEST Tuesday 13 June 2023
ƒ The file should be named according to the following scheme: SURNAME_FIRSTNAME.docx
ƒ Your essay should be 2000 - 3000 words in length. We will not read past 4000.
ƒ Note: references are not included in the word count.
ƒ Appendices are not appropriate for this format and should not be included.
ƒ All images included in the essay must be clearly captioned and referred to in the text.
ƒ A generic HCI research paper template has been provided on blackboard for your use.
ACADEMIC INTEGRITY & PLAGIARISM
Students are reminded that all submitted work will be assessed according to University guidelines regarding academic integrity, collusion and plagiarism as set out in the course profile. Please consult the course profile for relevant links if you need to refresh your memory on this matter. You should pay particular attention to the distinction between what you are claiming as your own work and that of others, especially where outputs have been produced in collaboration with team members.
Your essay should make absolutely clear what is being presented as the work of the individual student, and what is supporting material from other sources. It will be assumed that all work which is not appropriately attributed to other sources/authors is being presented as the student’s own work and will be assessed accordingly.
While this course has not prohibited the use of generative AI tools such as ChatGPT, any use of such tools must be explicitly acknowledged in a separate acknowledgements section placed after the conclusion and before the references. For instance, Elsevier provides instructions for authors on appropriate use of generative AI in research (https://www.elsevier.com/journals/ artificial-intelligence/0004-3702/guide-for-authors). They recommend this format:
“Statement: During the preparation of this work the author(s) used [NAME TOOL / SERVICE] in order to [REASON]. After using this tool/service, the author(s) reviewed and edited the content as needed and take(s) full responsibility for the content of the publication.”
UQ library also has guidance here: https://guides.library.uq.edu.au/referencing/chatgpt-and- generative-ai-tools. Be aware that Turnitin now includes a feature to identify the use of generative AI tools in work submitted, so if you use such a tool, be sure to declare it so you are not investigated for academic misconduct.
When writing a research paper, it is always important to make sure that the work of others is cited in the text and referenced appropriately. This mainly applies to how you employ background sources to support your argument, but the same is true when making use of the work of your teammates in your own work. The collaborative nature of studio project work often leads to situations when you want/need to make use of the work from another member in your team when writing up your own work. You should be careful to make sure that in such cases the work of your team mate(s) is clearly marked as such so that there is no potential ambiguity which can lead to accusations of plagiarism or collusion.
CRITERIA
Abstract: clearly and concisely articulates the key points of the paper.
Focus (x2): the interaction design concepts and issues selected as the focus of the paper are are reasoned and well chosen, and their relationship to the project is clearly and concisely described and appropriate to the studio.
Background: survey critically presents areas/topics related to the discussion focus and
broader project, its audience and/or domain. Past work is understood well, clearly described, and critically discussed.
Case: the case describes the project clearly, presents suitable and well -documented evidence for analysis, and analyses that evidence in relation to the focus of the paper.
Discussion/Reflection: insights from literature discussion clearly and critically articulates insights gained with reference to relevant background literature, the evidence from the project/process and the studio themes.
Critical Engagment (x2): overall, demonstrates critical engagement with underlying research questions through discussion of and reflection on project case, evidence, outcomes and relationship to the interaction design field.
COMMUNICATION AND PROFESSIONALISM
Visual Support: for content is provided with, e.g. clearly relevant tables which summarise sets of data, or photographs/diagrams/figures which clearly depict visual content, interactions, evidence. All figures/tables are numbered and are referred to in the text.
Writing: Paper is well structured with a clear, coherent flow of concepts and appropriate level of detail. Language and writing style is fluent, literate and of a high professional standard.
Quality of Sources: sources provide high quality support for the text; with consistent
referencing style throughout.
2023-06-14